
Horror Game
This level focuses on restoring power to the warehouse through a logistical puzzle centered in the generator room. I designed the generator space and its two connected storage areas, including a larger boiler‑equipped storage zone and a smaller supply closet. The player must explore, interact, and solve a puzzle to bring the facility back online and continue their journey.
FPS Splitscreen
My section of Starwatch City features a two‑story science facility dedicated to planetary restoration and environmental monitoring. Its clean, futuristic architecture stands out against the neon‑lit skyline, creating a visually distinct sub‑area that blends interior lab spaces with an open courtyard. The courtyard serves as the highlight of the zone, housing a gazebo‑style King of the Hill location. To reinforce Starwatch City’s traversal‑focused design, I incorporated a jump pad for rapid vertical movement and a man cannon that launches players upward and forward across the map. Because this is a competitive 1v1v1v1 environment, players are never forced into my section — the design challenge was to make the space strategically valuable without being mandatory. The rotating King of the Hill point and traversal mechanics ensure that when players choose to approach the science building, they gain opportunities for control, mobility, and tactical advantage.
